--------------------------------------------------------------- ECRDESIGNS-PC Realm startup at 2013-10-04 00:01:37.892 --------------------------------------------------------------- 00:01:37.892 ------------------------------------------------------ 00:01:37.892 2013-10-04 00:01:37 00:01:37.892 Diablo II running under Windows XP (Version 6.010) 00:01:37.892 Vendor: Intel 00:01:37.892 Version: Pentium 4 (no brand) (Type 0, Family F, Model 4, Stepping 1, Brand 0) 00:01:37.906 Speed: Approx. 2992 MHz 00:01:37.906 Total Physical Memory: 2048.00MB 00:01:37.906 Application Path: C:\Program Files\Diablo II 00:01:37.944 Local IP: 192.168.2.12 00:01:37.944 Computer name: ECRDESIGNS-PC 00:01:37.944 ------------------------------------------------------ 00:01:37.944 00:01:37.947 imagehlp.dll loaded for better stack crawls. 00:01:39.221 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound 00:01:39.242 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound --------------------------------------------------------------- ECRDESIGNS-PC Realm startup at 2013-10-04 00:16:16.061 --------------------------------------------------------------- 00:16:16.061 ------------------------------------------------------ 00:16:16.061 2013-10-04 00:16:16 00:16:16.061 Diablo II running under Windows XP (Version 6.010) 00:16:16.061 Vendor: Intel 00:16:16.061 Version: Pentium 4 (no brand) (Type 0, Family F, Model 4, Stepping 1, Brand 0) 00:16:16.062 Speed: Approx. 2989 MHz 00:16:16.062 Total Physical Memory: 2048.00MB 00:16:16.062 Application Path: C:\Program Files\Diablo II 00:16:16.167 Local IP: 192.168.2.12 00:16:16.167 Computer name: ECRDESIGNS-PC 00:16:16.167 ------------------------------------------------------ 00:16:16.167 00:16:16.178 imagehlp.dll loaded for better stack crawls. 00:16:19.047 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound 00:16:19.084 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound --------------------------------------------------------------- ECRDESIGNS-PC Realm startup at 2013-10-04 00:39:38.957 --------------------------------------------------------------- 00:39:38.957 ------------------------------------------------------ 00:39:38.957 2013-10-04 00:39:38 00:39:38.957 Diablo II running under Windows XP (Version 6.010) 00:39:38.957 Vendor: Intel 00:39:38.957 Version: Pentium 4 (no brand) (Type 0, Family F, Model 4, Stepping 1, Brand 0) 00:39:38.968 Speed: Approx. 2992 MHz 00:39:38.968 Total Physical Memory: 2048.00MB 00:39:38.968 Application Path: C:\Program Files\Diablo II 00:39:39.004 Local IP: 192.168.2.12 00:39:39.004 Computer name: ECRDESIGNS-PC 00:39:39.004 ------------------------------------------------------ 00:39:39.004 00:39:39.007 imagehlp.dll loaded for better stack crawls. 00:39:40.305 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound 00:39:40.324 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound --------------------------------------------------------------- ECRDESIGNS-PC Realm startup at 2013-10-04 02:36:13.018 --------------------------------------------------------------- 02:36:13.018 ------------------------------------------------------ 02:36:13.018 2013-10-04 02:36:13 02:36:13.018 Diablo II running under Windows XP (Version 6.010) 02:36:13.018 Vendor: Intel 02:36:13.018 Version: Pentium 4 (no brand) (Type 0, Family F, Model 4, Stepping 1, Brand 0) 02:36:13.031 Speed: Approx. 2992 MHz 02:36:13.031 Total Physical Memory: 2048.00MB 02:36:13.031 Application Path: C:\Program Files\Diablo II 02:36:13.076 Local IP: 192.168.2.12 02:36:13.076 Computer name: ECRDESIGNS-PC 02:36:13.076 ------------------------------------------------------ 02:36:13.076 02:36:13.080 imagehlp.dll loaded for better stack crawls. 02:36:14.783 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound 02:36:14.801 ........DirectSound progress: 0 buffers available is less than min needed 16 buffers for 3d sound